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Connecting your Real-Time Target Node to your Network
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Note that we use the words Ethernet, network and LAN are used as synonyms.
We used the term “switch” but, depending on your facility network set up, it can take the form of a router (combining a network switch) or a network port on the wall connected to a switch.
The simulator communicates with your Windows PC (aka the host computer) via TCP/IP (communication protocols).
The simulator can be connected to your host computer using three possible configurations:
LAN Connection: In this configuration, the host computer communicates with the OPAL-RT simulator through a Local Area Network (LAN).
This connection allows the host computer to have access to more than one real time simulator connected to the LAN. Also, multiple host computers running RT-LAB can access a simulator through this configuration.
This is the easiest and fastest method, since it does not require any special configuration of the network adapter.
Network switch connection: The simulator target and the host computer can be connected to the same physical network switch, which in turn does not need to be connected to a LAN.
Direct connection through an Ethernet interface: Users can directly connect the host computer and the simulator through an Ethernet adapter.
Local Area Network (LAN) and Network Switch Connection
When possible, the local area network (LAN) connection and the network switch connections are easiest methods to use, since they do not require any particular configuration of the network adapter.
As long as the host Ethernet adapter is configured to obtain an IP address automatically, it will be capable of detecting a simulator connected to the same switch/LAN.
Note: Switches installed in racks provided by OPAL-RT are usually unmanaged switches. In other words, they are not capable of automatically assigning IP addresses.
For both these configurations, use the Ethernet cable found in the box to connect your OPAL-RT simulator’s Ethernet port to a network switch port.
Warning: Do not use just any Ethernet port, as they are not all connected or configured. Check your System Description Document or online instructions for HIL2GO bundles to use the correct one.
Typically, on the target, this is the first network port on the left, although your System Description Document or online instructions for HIL2GO bundles, will confirm this.
The Ethernet port location may differ for other simulator models, the above instructions still apply.
The network switch in turn is linked to the host computer or the LAN where the intended host is connected
Important Information about LAN or Network Switch Connection
If you want to use your simulator in a network environment (LAN or network switch connection), the following requirements must be met:
The Windows host computer is able to ping an IP address of the simulator.
The simulator is able to ping an IP address of the Windows host computer.
In order to do so:
the Windows host computer and the target are either in the same subnet
orBoth systems are configured with a default gateway that allows them to communicate together.
Reconfiguring the Simulator’s IP Address (Optional)
Direct Connection
The host computer and the OPAL-RT target can be linked directly through their Ethernet adapters.
Use the Ethernet cable found in the box to connect the simulator from its Ethernet port to your computer’s LAN port.
Please click the link below to view the direct connection procedure.
Add Your Target in RT-LAB on your Windows PC Host
Using the Discover Targets Command to Add a Target
In the RT-LAB’s Project Explorer, double-click “Double-click to discover targets…” to discover available simulators on your network.
After a short time, the following window should appear and show your simulator.
Edit the name of your simulator as you wish.
Click Finish.
Your simulator is now available in the RT-LAB interface.
Adding a Target Manually
In the Project Explorer, right-click on Targets then select New > New Target to create a new target.
Name your target and enter its IP address.
Click the Ping button to ensure that the target can be detected by RT-LAB.
If pinging the target was successful, click Finish and your target will appear in the Project Explorer.
Other Resources
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